3D AIM
3D Architectural Animation, Illustration, and Modeling
Monday, July 2, 2012
The image below was created to show potential renters what the updated space would look like when completed. In this situation it was important to render the space with realism in mind while at the same time avoiding the "sterile" look that computer renderings can so often have, most importantly of course it had to be finished immediately. I added some noise to the rendering and included trees, buildings, etc.. outside to add realism and warmth to the white and gray palette. The lights in Lumion work quite well I think.
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| Apartments at 1316 Jones Street Omaha, NE |
Sunday, July 1, 2012
I love my job. A very large part of the reason I love my job is because of the software I use to do my job. Lumion renders so quickly (under a minute for each still image and usually under 30 seconds) that it allows me time to create a multitude of images with various effects, lighting, and angles. With this much freedom I can play with my models and come up with many different styles and options, of which many will be sure to please my clients and others I create just to please my own visual curiosity.
I used to do a lot of airbrush work with acrylics on canvas; I loved painting because I could make mistakes (learning opportunities :^) and build off of them. These mistakes allowed me the freedom to try anything I wanted on my canvas because I could manipulate the results until I found something that I really liked. I have been creating computer models and rendering images and videos for almost 15 years now with various levels of success and ease. I have finally hit upon a software and method that allows me to create great results in a significantly smaller time frame and, like with airbrushing and many other forms of art, I have the flexibility to play with the software and create beautiful unexpected results without making huge demands on my time.
I love my job. :^)
I used to do a lot of airbrush work with acrylics on canvas; I loved painting because I could make mistakes (learning opportunities :^) and build off of them. These mistakes allowed me the freedom to try anything I wanted on my canvas because I could manipulate the results until I found something that I really liked. I have been creating computer models and rendering images and videos for almost 15 years now with various levels of success and ease. I have finally hit upon a software and method that allows me to create great results in a significantly smaller time frame and, like with airbrushing and many other forms of art, I have the flexibility to play with the software and create beautiful unexpected results without making huge demands on my time.
I love my job. :^)
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| This one was just for fun. |
Friday, April 27, 2012
Wednesday, April 25, 2012
Using Normal Maps in Lumion
I learned early on, as I'm sure most of you did as well, that it is not always necessary to do a lot of hard work to get good results. When my mother asked me to clean my room the first thing I would do is make my bed and close all of the drawers and closet doors because these three things instantly made a huge difference in the way my room looked without taking a lot of time or requiring a lot of effort. Similarly, there are simple actions that can be taken when creating a rendering or video with Lumion that greatly improve your results with very little effort or time; such as using Normal Maps to add depth and realism to your textures.
For those of you that don't know; Normal Maps are a great way to add the illusion of texture to a model without adding to your polygon count there-by keeping the model size down. Compare the brick pavers in the two images below to get a better understanding of what I am talking about.
For those of you that don't know; Normal Maps are a great way to add the illusion of texture to a model without adding to your polygon count there-by keeping the model size down. Compare the brick pavers in the two images below to get a better understanding of what I am talking about.
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| In this image the bricks look pretty good but they lack definition and have a certain resemblance to wallpaper, there is no real depth between the bricks and the texture lacks "roughness". |
For this image I have created a Normal Map (using freeware called Smart Normal which is very easy to use, works well, and is FREE which is always good) and applied it in Lumion along with the UV Map (Jpeg in this case) making a dramatic difference in the believability of the texture.
Saturday, February 25, 2012
This is a quick video I made using Lumion, there are some issues with it that I would fix if I wanted to spend more time on it but I made this on my own time just so I could get a video on my blog. It does however do a pretty good job at creating a sense of space that individual images alone can't portray as well.
Saturday, February 18, 2012
Fountain Square Park
Labels:
3D,
Brad Simonsen,
FotoSketcher,
Illustration,
Illustrations,
Lumion,
Models,
Photoshop,
Red Oak,
Render,
Rendering,
Renders,
SketchUp
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